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Roleplaying Rules
Page 1 of 1
Roleplaying Rules
Before Reading Remember there are no autos, that means you can not say you hit the person it must state that you are trying to hit, making an attempt.
Introduction to Open Sparring.
You may:
- Post your attacks and defenses at any time.
- Decide if attacks dealt upon your character hit, and how much damage is done.
- Describe your character's attacks being initiated and your character's thoughts/feelings.
- Kill, or delimb. In threads clearly stating Death Enabled, Killing and Delimbing is allowed. If you don't like it, either don't join or PWN!
You may NOT:
- Dodge every significant attack, or have attacks that hit do zero damage. This is poor justification, and very bad roleplaying. You should be realistic about attacks being dealt upon you.[u]
[u]- Decide whether your attacks hit or do any damage to your opponent
- Control your opponent in any way. For instance, while you might love to write 'and he trembled at the awesome sight of Saint Sparalot', this would be abuse of control. Control should be minimal and used to faciliate the flow of the battle, not to bolster your ego or place your opponent in an unrealistic situation.
- Use an attack that is not already stated in your character profile.
Also:
- If you use a special attack, your description of the attack should be sufficient to justify it. Simply saying 'He used the mega clash move' and then saying OOC 'Go check my profile to see it's effects' should be avoided. This is bad writing and justification skills.
- Meta gaming should also be avoided in this style of sparring. This is where you adjust what you do IC to take account of what you either only know OOC, or want to do OOC. For instance, if your character does not know that someone is psychic, then OOC you read his or her profile and put up a psychic barrier IC without good cause.
You may NOT:
- Portray your opponent unrealistically. That is, don't portray them like some idiot that meekly accepts your attacks and then begs for mercy. (Which means you have no control of what your opponent can do)
Introduction to Open Sparring.
You may:
- Post your attacks and defenses at any time.
- Decide if attacks dealt upon your character hit, and how much damage is done.
- Describe your character's attacks being initiated and your character's thoughts/feelings.
- Kill, or delimb. In threads clearly stating Death Enabled, Killing and Delimbing is allowed. If you don't like it, either don't join or PWN!
You may NOT:
- Dodge every significant attack, or have attacks that hit do zero damage. This is poor justification, and very bad roleplaying. You should be realistic about attacks being dealt upon you.[u]
[u]- Decide whether your attacks hit or do any damage to your opponent
- Control your opponent in any way. For instance, while you might love to write 'and he trembled at the awesome sight of Saint Sparalot', this would be abuse of control. Control should be minimal and used to faciliate the flow of the battle, not to bolster your ego or place your opponent in an unrealistic situation.
- Use an attack that is not already stated in your character profile.
Also:
- If you use a special attack, your description of the attack should be sufficient to justify it. Simply saying 'He used the mega clash move' and then saying OOC 'Go check my profile to see it's effects' should be avoided. This is bad writing and justification skills.
- Meta gaming should also be avoided in this style of sparring. This is where you adjust what you do IC to take account of what you either only know OOC, or want to do OOC. For instance, if your character does not know that someone is psychic, then OOC you read his or her profile and put up a psychic barrier IC without good cause.
You may NOT:
- Portray your opponent unrealistically. That is, don't portray them like some idiot that meekly accepts your attacks and then begs for mercy. (Which means you have no control of what your opponent can do)
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